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.fsb 文件擴展名

開發商: Firelight Technologies
文件類型: FMOD Sample Bank File
你在這裡因為你有,有一個文件擴展名結尾的文件 .fsb. 文件與文件擴展名 .fsb 只能通過特定的應用程序推出。這有可能是 .fsb 文件是數據文件,而不是文件或媒體,這意味著他們並不是在所有觀看。

什麼是一 .fsb 文件?

.fsb文件擴展所使用的FMOD軟件。它通常是附連到聲音文件。這些.fsb聲音文件都普遍使用在遊戲中無論是效力於Xbox和其他類型的遊戲比賽。任何平台都可以使用.fsb文件擴展他們的文件,但該文件的擴展名是高度與遊戲相關的格 ​​式。如果.fsb文件在遊戲和遊戲機都沒有用,它們也被用作聲音文件的音樂和其它音頻文件,雖然他們的工作最好與遊戲聲音文件。除了 ​​是一個聲音文件,它也主要使用的生化奇兵遊戲,第一人稱射擊遊戲的遊戲文件。 .fsb文件可以打開使用適當的應用,如心火技術創建的軟件無論是FMOD沙盒,防爆FMOD編程API和FMOD Designer中。這些文件可以不管用戶有,只要合適的軟件安裝的是什麼操作系統打開。

如何打開 .fsb 文件?

推出 .fsb 文件,或者你的電腦上的任何其他文件,雙擊它。如果你的文件關聯的設置是否正確,這意味著應用程序來打開你的 .fsb 文件將其打開。這是可能的,你可能需要下載或購買正確的應用程序。這也有可能是你有正確的應用程序在PC上,但 .fsb 文件還沒有與它相關聯。在這種情況下,當您嘗試打開一個 .fsb 文件,你可以告訴Windows的應用程序是正確的該文件。從這時起,打開 .fsb 文件將打開正確的應用程序。 點擊這裡修復.fsb文件關聯錯誤

打開一個應用程序 .fsb 文件

Firelight Technologies FMOD Ex Programmers API

Firelight Technologies FMOD Ex Programmers API

FMOD Ex Programmer’s API is a sound engine that revolutionizes sound system for multimedia developers, sound engineers, audio designers, game developers and musicians. It provides both low-level API and data-driven API [used with FMOD Designer]. It maximizes headroom and sound quality by using floating point calculations along with full 32bit interpolation. Submixing, flexible routing and output channel choices are provided with its node-based architecture. Input channels can be connected to any output channel using simple 2D matrix. You can output to stereo, mono, 7.1, 5.1, Dolby Pro Logic or Pro Logic 2. 14 DSP effects are provided such as echo, reverb, chorus, etc. FMOD Ex supports compressed formats such as MP2, MP3, XMA, ADPCM, etc. Compressed samples can be sequenced or looped with other samples without clicks, gaps or other effects. FMOD’s encoder manages your audio’s destination format. It supports a lot of formats such as OGG, MOD, WAV, MIDI, etc. You may add your own codecs using its plug-in support. You can play your files up to 16 channels. You can make realistic soundscapes by filtering, applying volume, Doppler effect to stereo, mono and multichannel samples and surround panning. You can make transitions from one ambience to another using 3D reverbs. You can use Head-Related Transfer Function [HRTF] for 3D realism using headphones. Thousands of sounds in a game can be played at once using Virtual Voices. FMOD Ex Programmer’s API supports Linux, Windows, Mac, Sony PSP, PSP3, PSP Vita, Apple iPhone and iPad, Xbox 360, Wii, Wii U, Android and Google Native Client.
Firelight Technologies FMOD Designer

Firelight Technologies FMOD Designer

FMOD Designer 2010 is software intended to create game sound and to make it more convenient for game audio designers to produce it so they can devote more time in their creativity. It features FMOD Unreal Engine 3, an audio integration that offers flexibility with game engines such as Scaleform, Vision Engine, Unreal Engine, BigWorld, Unity and CryENGINE. FMOD provides default audio solution for CryENGINE, Unity and BigWorld. You can easily adjust settings of multiple sound effects using the Graphical Bulk Editor. It supports and provides a customized graphical interface for pitch & pitch randomization, volume & volume randomization, fade in & out, reverb wet & dry levels, rolloff curve, min & max distance and playback behavior. The Multi-Track Editor lets you create complicated sound effects like weapons, car engines, crowd simulations, backgrounds or ambiences. It creates sound effects with dynamic response to game events. You can use game parameters to create different sounds within sound effects and to control DSP properties and effects. You can create musical transitions from one genre to another. You can use reverb presets provided by FMOD or create your own. FMOD’s network audition allows you to do live mixing. Its profiler allows you to monitor your memory and CPU usage while playing a game. You can split and compress your audio files and assign them to sound banks for you to control your memory usage. FMOD Sound Bank Files are formatted as FSB. They are created with FEV files that contain the metadata for the audio event utilized by the game program code to create sounds during playing. Game installation files are often packaged with FEV and FSB files. FMOD supports audio formats such as XMA, VAG, MP2, MP3, CELT, PCM, GCADPCM and ADPCM. FMOD Designer 2010 can manage and create content that serves multiple language markets and target platforms in a single project. It supports Mac, Windows, Linux, iPad, iPhone, Wii, Xbox 360, PS2, PS3 and PSP.
Firelight Technologies FMOD Sandbox

Firelight Technologies FMOD Sandbox

Using FMOD Sandbox, Firelight Technologies' audio design application, the user can choose from different states of realistic audio experience. They can move around freely from any perspective to listen to their choices. This software is intended as a tandem with FMOD Designer for exploring 3D parameters to be applied to sound. The FMOD Ex Sandbox has stable versions and ones under development for Windows and Mac platforms. File formats that are recognized by FMOD Sandbox include FSB files that are created as FMOD Sample Bank files. FMOD Designer has sound banks that are intended for storage of sound files that are split and compressed to maximize the user’s memory usage. For example, the user can split a game sound by assigning music into one bank and the character sounds into another bank. The user can choose the compression settings for each bank. Using sample rate optimization, the user can compress the size of the banks without compromising audio quality.


要小心,不要重命名擴展 .fsb 文件,或任何其他文件。這不會更改文件類型。只有特殊的轉換軟件可以從一個文件類型更改一個文件到另一個。


文件擴展名是一組三個或四個字符在文件名的末尾,在這種情況下, .fsb. 文件擴展名告訴你它是什麼類型的文件,並告訴Windows哪些程序可以打開它。窗戶經常關聯一個默認程序的每個文件的擴展名,這樣,當你雙擊該文件,程序會自動啟動。當該程序不再是您的PC上,有時可以得到一個錯誤,當您試圖打開相關的文件。


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